Alternis LDCG is my now-current project. It is heavily based off of the Bravely Default One-shot, with a few mechanics removed (the turn-storing system amongst the forefront), and a few pocket-level mechanics added. It’s just proving a monumental design challenge due to the Locations needing to be vague enough to work with most decks (especially when your Location ISN’T chosen), but powerful enough to warrant being a choice in the first place. I want to fully reveal the game once it’s actually playable.
Otherwise, I’ve been pretty sick, and involved with some other obligations.