MLPDCG (Unofficial)

My Little Pony: Digital Card Game

  • Start Date: October 2011
  • End Date: September 2013.
  • Progress: Completed, around 75% Balance. Project ended when Enterplay, Inc. announced official ccg unrelated to project, so I finished it to best of ability for portfolio.
  • Availability: None. Companies may request the game but only if it’s toward my gainful employment, and the game is only to be used as part of the portfolio.

Win Condition: Have a total of 10 Apples in your Apple Basket, or your opponent can’t draw from their Deck, or when an Instant card resolves.

Game-specific Mechanics:

  • Primary Resource as Win Condition – Apples: To play a card, a player needed Apples in their Apple Basket equal or greater than the number of Apples on the card. This led to one of the three archtypes in the metagame: Ramp.
  • Limited Actions: Each Mane Character, or MC, could only play one card, or use one of the game’s predefined actions during their owner’s turn. This slowed down the game considerably, but at the same time put much more emphasis on player skill, using the choices at their disposal in the most efficient way possible.
  • Mane Uniques: Cards in the deck had three main categories: cards that can only be played by a certain MC, cards that can be played by a particular group of MCs, and cards that can be played by any MC. System allowed for each MC or Group to specialize in different (or similar) things without being exact duplicates. This led to the creation of over 200 different deck combinations from just MC choices alone. I would argue that this was the game’s greatest downfall, though, as it made for a massive barrier of entry.

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